
I'm revising this in the evening and now that I've found the character intro about her in Steam, I like her even more. I choose to wait until that story mode is released, but then a chunk of my wallet is yours when that comes about.Ĭongratulations, also, on the Purse plush! She's a really likable persona, in my opinion - even, and maybe in a way, especially, because we know very little about her outside of her basic animations. I acknowledge I mishandled my steadily growing passion. Not since each installment of the Batman: Arkham trilogy, and Mount and Blade Warband before that, have I found a game that just pulls me in and sucking up hours of my time. I have never - I have never - played a game like this one. It's the first "addictive" game I've played in years. This is truly an impressive and amazing game you've created. Thank you for your patience and for answering me calmly and informatively when you would have been in your right to respond in a retaliatory manner, or to have ignored me. That looks awesome! For whoever that was alone I'm all for "power of friendship" character interactions if his/her gameplay is literally based on making friends. **Except for that one blip in the Steam trailer where someone, I think that bird guy with the instruments, actually has brought several enemies over to his side to fight that corrupt priestess lady. Since teamwork doesn't seem to be an immediate concern in Backpack Hero**, is the buddy-buddy stuff going to maybe be toned down a bit for this one? Or should I begin to brace for characters attributing achievements of my inventory management and fighting thoughtwork to the love of some friend who's been slacking off back in the town while I do the dirty work? Kingdom Hearts and Final Fantasy VII did the same thing but even worse by crumbling that way in just one game each. When the story mode rolls around, is it going to be thick with "power of friendship" themes? One game series I otherwise took a liking to, Sonic, really nosedived by going into the "power of friendship" puddle, hard, when the gameplay had nothing to do with friendship and everything to do with using motion forces, button timing, platforming skills, etc. and true, this wouldn't be a dealbreaker - but I want to know for expectations' sake.


I know a game's mostly the gameplay and we shouldn't care about the worldbuilding, story, characterization, etc. Please note: Real question employing my attempt at humor incoming.
